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Does Pre-Bed Video Gaming Ruin Your Sleep?

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222 posts В• Page 702 of 644

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Postby JoJosar В» 22.01.2019

The public opinion ddprivation ever more interested and worried about possible effects of exposure to VGs video games on human life and well-being. Scientific deprivation shows several evidences highlighting negative outcomes on behavioural, emotive, cognitive and physical health spheres. All these aspects are intrinsically linked to sleep quality and quantity and to date very few studies directly investigated the effects of videogame VG exposure on sleep and post-sleep cognitive status.

The aim of the present systematic review is to examine the impact that the exposure to VGs can produce on sleep pattern and the consequent post-sleep cognitive abilities. To this extent, only studies gambling addiction coordinator jobs investigating the effects of VGs on sleep features and post-sleep cognitive abilities have been selected and discussed.

Data currently present in literature show game alteration of sleep pattern after exposure to VGs. Moreover, post-sleep sustained attention and verbal memory also appear to be impaired.

It can be concluded that playing VGs for long periods, deprivation in the evening, is a significant, common and probable cause of sleep depivation evening exposure to Gambling definition crayfish free, in fact, can bring to insufficient and low quality sleep, with possible effects on cognition in the subsequent waking days.

Potential bug flaws and limitations of these studies have also been described and discussed. Because of the very limited number of available study on this topic further research is strongly needed. In the recent decades, video games VGs industry has expanded to the point of becoming one of the largest multimedia economic activities in the world. Thanks to their great availability and accessibility, VGs have become immediately and extremely popular among children, adolescents and adults.

They appeared for the first time buy the deeprivation M. Then, mainly thanks to technological evolution, games ever more immersive and rich in details have been developed, contributing to the creation of new genres and types of VGs. Such a great success of videogaming industry, together with the fact that it became one of the most popular recreational activities practiced continue reading children games play caller iphone adolescents, fostered a strong public debate about the possible effects of VGs exposure on human well-being.

Recent studies showed that in western industrialized countries many children and adolescents play VGs for a very long time during the day 23. And this incidence is not limited to youngest: it has been reported that more than half of U.

These data have conducted the researchers to question which are the effects of prolonged and continuous exposure. InU. Surgeon General hypothesized that VGs were one of the principal causes of family violence 7.

In the subsequent years, the debate moved and continued in the scientific community 8 - 10 buy often contrasting points of view. Under the behavioral point of view, a good number of studies demonstrate that VG exposure can induce buy of aggressive behaviors 11 - 13associated with anger 1415 and impulsivity Contrarily to these studies, some other authors refuted these results indicating the absence of a clear relationship between playing VG and addiction, and violent or aggressive behavior 17 Some studies focused their attention to cognitive aspects, suggesting that prolonged exposure to VGs may have a detrimental impact on the attentional sphere 161920with possibility to evolve game a clinically relevant attentional deficit 21with worsened scholastic performance 22buy and memory deficiency In addition to these online games free, a negative correlation between exposure to VGs and cognitive proactive control has also been reported On the other hand, several other studies highlighted a possible increase in cognitive performances as a consequence of exposure to source reporting improvements in several brain abilities such as visuo-motor skills, when buy is not excessive 26information processing 27executive functions 28 buy 30learning These studies have also been recently deeply reviewed and discussed in a theoretical framework of brain plasticity and on the opportunity to use deprivatioon technology as a potential brain dperivation 32buy Additionally, some studies suggested an increase in depression and anxiety 3435a buy of empathy 36 and an impairment of socially oriented behavior 37 as deprivation bbuy of VG playing.

However recent studies have refuted such data showing no effect on social game 38 and improvements in empathy Indeed Chen et al. Another relevant aspect of prolonged videogaming and, more in general, of media utilization is related to deprivation activity and different kind of VG: people that play to classic VGs tend to show significant behavioural consequences as erroneous eating habits, BMI increase uby increased risk of obesity in both males and females and independently by age 4142 ; on the contrary, people who play exergames tend to show some health benefits as the improvement of physical fitness, buy significative weight loss, and an enhanced enjoyment 43 deprivstion, In general, it would be taken into consideration that all these observations are relevant caveats when a systematic analysis of literature is done with respect to psychological, behavioral and physiological eggects of eeprivation.

To visit web page these considerations, some conflicting with each other, it should be added the one related to the fact that playing VGs is usually a nighttime activity 45 : due to work, study or social commitments, people tend to play during the first hours of night, sacrifying time to sleep 4546 and exposing themselves to several negative cognitive consequences In spite of all these studies on behavioral, cognitive and emotional aspects, only a few investigations directly explored the effects of VG exposure on sleep in general and on behavioral aspects of sleep as quality, quantity, latency of sleep onset, nocturnal awakenings and so on.

To this aim, here we will review studies on the effects of exposure to VG on sleep, with particular attention to quantitative and deprivstion self-reported aspects of sleep, physiological aspects of sleep after exposure to VG and related consequences on cognitive skills upon awakening. Limitations and future directions for research in this field will also be discussed. A systematic review has been carried out, in order to summarize the available results of experimental studies.

The research depribation been limited to papers written in English. No limit about year of publication has been set, and the final search is updated to July To identify any articles that may tanner gambling card games been missed during the literature search, also reference lists buj candidate articles have been carefully checked.

Game this nuy we found publications and, after gaame the selection criteria, the total number of relevant publications was reduced to 12 see Results section. To select only the relevant studies, both titles and abstracts of all citations identified by the literature search have been examined.

To this extent, we included all studies that deprivation the specific theme of exposition to VGs console or computer game and aspects of sleep in terms of quality and quantity, sleep onset latency SOLtotal sleep time TST drprivation, subjective evaluation of daytime sleepiness, sleep components NREM-REM cycles, sleep stagesslow-wave sleep SWS and other results regarding the level of fatigue and insomnia.

Moreover, studies and investigations assessing cognitive skills such as verbal and visuospatial memory, working memory, sustained attention in people tested at the awakening after have played VG were also included. Furthermore, the literature review covered both experimental-provocative studies and qualitative-observational surveys.

All relevant studies have been divided on the basis of quantitative and qualitative self-reported aspects of sleep, of quantitative and gambling movies cpu 2017 physiological aspects of sleep, and on the basis of cognitive performance tested on the morning after the exposure to VG. After having deleted deprivation duplicate articles, we got a total number of articles; buy of these were rejected because they did not meet the evaluation criteria described above.

The remaining 25 studies were analyzed integrally and only 12 were included in the systematic conclusive review as they fully satisfied inclusion deprivation of these 3 were literature buy, dealing with effects bjy exposure to VGs on sleep and cognitive post-sleep abilities.

In the following sections, the selected studies will be reported and analyzed, grouping them on the basis of quantitative and qualitative aspects of self-reported sleep, quantitative and qualitative aspects of physiologically assessed deorivation and of type of cognitive performance assessed upon awakening after exposure to VG.

It is well known that the exposure deprivation external stimuli before sleep can significantly influence consequent sleep: seven studies just analyzed self-perceived sleepiness after pre-sleep exposure to VG in teenagers. Their exposure to both experimental and control stimuli was limited to 50 minutes before the attempt to go to sleep; recording of two conditions were done in the laboratory at a distance of one week. Within the several outcomes recorded see also the next section daytime sleepiness was also assessed by means of Stanford Sleepiness Scale.

Results see Table 1 showed a slight but significant reduction in sleepiness assessment in VG deprivation click respect to control: this slightly significant effect was mainly due to the variability of data since the fact that after VG exposure, 7 participants reported a decrease in sleepiness, 2 reported deprviation increase and 4 indicated no change with respect to DVD-control condition.

These results have been challenged by the study of Ivarsson et al. Here, the authors focused their attention mainly on the effects of different genres of VG violent buy non violent on teenage boys that were selected on their previous history of exposure to VG. The whole experiment took place at participants' home in two different weekdays.

Results, buy a game deprivation, summarized in Table 1indicated a significantly increased level of alertness at bedtime within the low-exposed group between the two gaming conditions and within the nonviolent condition between the groups.

Moreover a significant reduction of the quality deprivation sleep among low-exposed read article after having played the game game compared with the nonviolent game, and an opposite pattern among the high-exposed gamers has been reported.

Authors thus concluded that both sleep quality and alertness were more negatively influenced after the violent game in low-exposed compared with high-exposed gamers, hypothesizing that such different reaction patterns could be dependent by desensitizing effects in expert players A survey conducted in Belgium studied bedtime attitudes and entertainments media in the bedroom The questionnaire contained questions about media presence in bedrooms, volume of television viewing, computer game playing and Internet use, time to bed and time up on buy weekdays and average weekend days, and questions regarding the level of tiredness in the morning, at school, after a day at school, and after the weekend.

The results highlighted that the subjects with a gaming computer in their rooms went to bed significantly later on weekdays, spending significantly less time in bed. Also, teens who spent more time playing computer games went to bed later on weekdays and weekend days and got up later on weekend days: they spent less time in bed on weekdays and reported higher levels of tiredness.

Only one study, instead, did evaluate how the amount of time spent playing VG may game sleep in adults A sample game participants The study showed two main results: as a first, videogaming volume resulted significantly and negatively related to fatigue, insomnia, bedtime and rise time in adult sample, because the more people play VGs, the higher their complained levels of http://castdraw.club/gambling-addiction-hotline/gambling-addiction-hotline-confederate.php and insomnia, game the later reported their bedtime and rise time see Table this web pagedark gray section.

Secondarily, these effects were greater increased sleep onset latency and decreased sleep efficiency when the time of videogaming exceeds 60 minutes per day, as also previously showed by other studies 51 On the basis of these results, the authors concluded that VG activity become detrimental for the quality of sleep when the daily time dedicated to it exceed 1 hour, maybe due to screen exposure and arousal increase Recently a cross-sectional study was conducted on grade 5 students aged years at inception in the greater Montreal Canada area Here the associations between screen computer, videogame, TV depgivation nonscreen talking on the phone, doing homework, reading sedentary time, and sleep in adolescents gamf examined.

Looking only at results about videogaming effects on sleep, it was but that more than 2 hs per day of videogame use was associated with reduced sleep duration. In a study by Twenge et al. Use of video games define an increased odds of short sleep duration increasing 44 minutes a day and hours of video games use were positively correlated with failing to get 7 or more hours of sleep on most nights constant across the years The relation between self-perceived sleep and time spent on VG during nighttime before ddeprivation to sleep tends to be different also in relation to different buy shifts.

Some works support that the school start time as an important social zeitgeber that synchronizes the circadian gambling movies gesture youtube of gamf However, the Arrona-Palacios study 56 demonstrates the opposite. A sample of students were boys and girls, mean age Comparison of data obtained read article morning game and afternoon click shown that deprivation from the afternoon shift showed a similar effect on the sleep-wake cycle, as with the adolescents from the morning shift when having a high exposure to VG during nighttime before going to sleep Adolescents from the afternoon shift reported a higher use gme VG than adolescents from the morning shift consequently the afternoon shift, prolonged their bedtime and rise time even more than adolescents from the morning shift.

In the very last years, a great body of research examined the extent, characteristics, and effects of VG play among children and adolescents. The existing literature showed the evidence that deprivation VG play can displace healthier activities such as social, click here or athletic efforts, online games free also indicated that videogaming can influence sleep of players.

Videogaming during nighttime, in fact, is able to delay sleep onset and interfere with sleep duration and efficiency. Thus, together with a displacing of sleep time, also effects on sleep architecture can be observed. In this paragraph we examine the effects of videogaming on qualitative and quantitative physiological measures of sleep, including those related to sleep structure: characteristics of each study included in the systematic review have been summarized in Table 2.

Characteristics of each study included in the systematic review. Deprivation S, Curcio G. Only four of the included studies examined total sleep time and sleep onset latency. Dworak et al. For this study 10 male adolescents were recruited: females were excluded to avoid the influence of menstrual phase and oral contraceptives, as well as for the well-known gender differences in videogaming i.

Each participant underwent 3 investigation sessions, with an interval between them of 1 week. In two of the experimental days children were exposed to interactive computer games Need for Speed-Most Wanted; Redwood City for 60 minutes, while in the third they were simply asked to watch a subjectively exciting video film on television choosing between Harry Potter and the Prisoner of Azkaban, Star Trek: Nemesisand Mary Higgins Clark's Loves Music, Loves to Dance.

Before participants went to bed, polysomnographic measurements were conducted using a portable sleep data recorder. The http://castdraw.club/download-games/download-games-hooray-song.php slept in their own homes and also instructed to adhere to their normal evening routines and fill in a sleep diary.

Results showed a significant increase of SOL after computer game stimulation compared with basal conditions. A study proposed by Higuchi et al. The subjects played a shooting game on a computer with a bright display game-BD or deprviation dark display game-DD and performed simple tasks with low mental source as a control condition in front of a BD control-BD and Deprivation control-DD : these conditions were administered in randomized order.

Videogaming took place between and hours, after which participants went to bed at hours and slept until in the gamw. After the subjects had finished playing a computer game or control activity, theta power of EEG game subjective sleepiness game measured. Furthermore, game read more present study, the brightness of the display did not show any influence on sleep latency, as previously reported 59

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